House Rules

Changes……………………………………….......

Revisions in this Version

Questions Raised

Revisions to Come

 

Characters………………………………………....

Stats

Races

Alignment

Classes

Encumberance

 

Skills and Feats……………………………..….....

New Skill Points per Level

Eliminated Skills

New or Modified Skills

Trained Only Skills

Class Skills

New or Altered Feats and Faults

 

Attacking and Defending…………………….......

Natural 20 or 1

Variable Opposed Rolls

Attack Rolls

Attacking with Spells or Magic Abilities

Touch AC and Active Defense AC

 

Injury and Healing…………………………….......

Wounds

Impaling and Binding

The Combat Modifier

Injury Category 1 – Bleeding

Injury Category 2 – Crippling

Injury Category 3 – Consciousness

Infection

Death

Natural Healing (and Regeneration)

Cure Spells

 

Morale and Fatigue………………………..……..

Morale

Fatigue

 

Combat Tactics…………………………..…….....

Cover and Concealment

Formations

Higher Ground

Mounted Combat

Reach

Stances (including Prone)

 

Maneuvers………………………………...….......

Bull Rush

Called Shots (Soft Spots or Vitals)

Careful Aim

Charge

Disarm

Grapple

Pull Trip

Staple

Sunder

Trample

Trap Hook

 

Relativity………………………………...………..

Size Modifier and Multiplier

Size and Stats

Size and Opposed Rolls

Size and Saves

Size and Attacks AC and Active Defense

Size and Injury Roll

Size and Magic

Size and Manufactured Goods

Size and Reach or Range

Using Smaller Weapons

Using Larger Weapons

 

Weapons..................................................

 

General Modifications

Weapon Stats

Attack Modes

Ranged Attacks

Active Defense Bonus (ADB)

Weapon Training

Cost/Craft

Masterwork and Magic

Axes

Blades: General Notes

Blades I: Knives and Daggers

Blades II: Small Swords

Blades III: Swords

Blades IV: Large Swords

Bows

Clubs, Maces and Morning Stars

Crossbows

Darts and Javelins

Firearms: General Notes

Firearms I: Guns

Firearms II: Explosives

 

Flails and Soft Weapons

Natural Attacks

Picks

Polearms I: Spears, Transitional Polearms and Poleforks

Polearms II: Poleaxes, Poleblades and Polehammers

Shields: General Notes

Shields I: Small Shields

Shields II: Shields

Shields III: Large Shields

Sickles

Slings

Staffs

War Fans

Biological and Chemical Weapons

Crew Weapons: General Notes

Crew Weapons I: Mechanical

Crew Weapons II: Powder-based

Emplaced Weapons

 

Armor......................................................

 

Magic.....………………………………...………..

House Rules

Olandui BobLOE